June, 2024

16

3h 12m

Started

🖥 Windows PC version (Steam)

▶ Started playing

I tested both on Linux Mint Cinnamon and Steam Deck. Both worked fine. Although I had to use virtual desktop on Linux Mint Cinnamon to fix black screen when playing in fullscreen. Steam Deck works OOTB, however.

Started

4h 26m

▶️ Current Grind - Gachi Rank:
✅ Nakiri Ayame (06/15)

I finally made every character reached the maximum gachi rank! It's all done. Only one grind left: getting the rarest fish.

14

▶️ Current Grind - Gachi Rank:
✅ Yuzuki Choco (06/11)
✅ Murasaki Shion (06/14)
● Nakiri Ayame

13

▶️ Current Grind - Gachi Rank:
✅ Yuzuki Choco (06/11)
✅ Murasaki Shion (06/14)
● Nakiri Ayame

12

▶️ Current Grind - Gachi Rank:
✅ Yuzuki Choco (06/11)
✅ Murasaki Shion (06/14)
● Nakiri Ayame

11

▶️ Current Grind - Gachi Rank:
✅ Yuzuki Choco (06/11)
✅ Murasaki Shion (06/14)
● Nakiri Ayame

09

3h 58m

▶️ Current Grind - Gachi Rank:
✅ Oozora Tsubaru (06/09)
● Yuzuki Choco
● Murasaki Shion
● Nakiri Ayame

07

06/06
✅ Stage 1 (CLEARED)
▶️ Stage 2 (CURRENT)

🏆 3 out of 19 achievements earned

▶️ Current Grind - Gachi Rank:
✅ Aki Rosenthal (06/06)
● Oozora Tsubaru
● Yuzuki Choco
● Murasaki Shion
● Nakiri Ayame

06

2h 18m

Started

Started playing.

At first, I thought this game doesn't support cloud saves, but upon looking at the game's settings on Steam, it actually supports it (despite not shown on Steam page)!

Started

▶️ Current Grind - Gachi Rank:
✅ Aki Rosenthal (06/06)
● Oozora Tsubaru
● Yuzuki Choco
● Murasaki Shion
● Nakiri Ayame

05

▶️ Current Grind - Gachi Rank:
✅ Aki Rosenthal (06/06)
● Oozora Tsubaru
● Yuzuki Choco
● Murasaki Shion
● Nakiri Ayame

04

▶️ Current Grind - Gachi Rank:
✅ Aki Rosenthal (06/06)
● Oozora Tsubaru
● Yuzuki Choco
● Murasaki Shion
● Nakiri Ayame

02

1h 49m

▶️ Current Grind - Gachi Rank:
✅ Natsuiro Matsuri (06/02)
● Aki Rosenthal
● Oozora Tsubaru
● Yuzuki Choco
● Murasaki Shion
● Nakiri Ayame

01

1h 49m

▶️ Current Grind - Gachi Rank:
✅ Natsuiro Matsuri (06/02)
● Aki Rosenthal
● Oozora Tsubaru
● Yuzuki Choco
● Murasaki Shion
● Nakiri Ayame

May, 2024

31

1h 49m

▶️ Current Grind - Gachi Rank:
✅ Natsuiro Matsuri (06/02)
● Aki Rosenthal
● Oozora Tsubaru
● Yuzuki Choco
● Murasaki Shion
● Nakiri Ayame
05/31
✅ 50,000 enemies destroyed
🏃‍♂️ Daily grind finished!

🏆 All achievements earned. (36 out of 36 earned)

30

05/31
✅ 50,000 enemies destroyed
🏃‍♂️ Daily grind finished!

🏆 All achievements earned. (36 out of 36 earned)

28

🏆 Achievements earned:
✅ The Dragon - Collected 5,000 gems

🏆 35 out of 36 earned

Only 50,000 kills achievement left!

27

Just came back from the two week hiatus. I'm willing to catch up on finishing the daily grind.

Update: (05/27)
I found a game breaking bug: if you pickup the bullseye perk, then it will hinder the game's performance. What this means is, the framerate dips from time to time and gets lower every several seconds. Whatever you do, do not pick the bullseye perk. Avoid it at all costs if you want a stable 60+ FPS.

Another game breaking bug I found is: the enemy speed seems to increase depending on game's FPS. If 60 FPS, then the enemy speed is default; however, if going higher than 60, then the enemies move faster than the player.

Update: (06/14/24)
The developer is aware of the issues after reading my thread regarding the game breaking bugs.

Previous notes:
I originally thought it was switching window and pausing that causes the performance, but I later found out it wasn't the case.

26

Just came back from the two week hiatus. I'm willing to catch up on finishing the daily grind.

Update: (05/27)
I found a game breaking bug: if you pickup the bullseye perk, then it will hinder the game's performance. What this means is, the framerate dips from time to time and gets lower every several seconds. Whatever you do, do not pick the bullseye perk. Avoid it at all costs if you want a stable 60+ FPS.

Another game breaking bug I found is: the enemy speed seems to increase depending on game's FPS. If 60 FPS, then the enemy speed is default; however, if going higher than 60, then the enemies move faster than the player.

Update: (06/14/24)
The developer is aware of the issues after reading my thread regarding the game breaking bugs.

Previous notes:
I originally thought it was switching window and pausing that causes the performance, but I later found out it wasn't the case.

25

Just came back from the two week hiatus. I'm willing to catch up on finishing the daily grind.

Update: (05/27)
I found a game breaking bug: if you pickup the bullseye perk, then it will hinder the game's performance. What this means is, the framerate dips from time to time and gets lower every several seconds. Whatever you do, do not pick the bullseye perk. Avoid it at all costs if you want a stable 60+ FPS.

Another game breaking bug I found is: the enemy speed seems to increase depending on game's FPS. If 60 FPS, then the enemy speed is default; however, if going higher than 60, then the enemies move faster than the player.

Update: (06/14/24)
The developer is aware of the issues after reading my thread regarding the game breaking bugs.

Previous notes:
I originally thought it was switching window and pausing that causes the performance, but I later found out it wasn't the case.

24

2h 24m

Started

Started playing.

I tried to get this game work on Linux desktop PC, but it's not working. Odd how this game worked on Steam Deck. Perhaps it's CPU or GPU related?

UPDATE: (5/24)
I found a fix for the Linux desktop PC. I had to add one launch option: PROTON_USE_WINED3D=1 %command% -vanillaGFX

🪙 Reboot mode - 1CC - Easy difficulty

I'm going after normal 1CC next both on Reboot and Retro modes.

Started

Just came back from the two week hiatus. I'm willing to catch up on finishing the daily grind.

Update: (05/27)
I found a game breaking bug: if you pickup the bullseye perk, then it will hinder the game's performance. What this means is, the framerate dips from time to time and gets lower every several seconds. Whatever you do, do not pick the bullseye perk. Avoid it at all costs if you want a stable 60+ FPS.

Another game breaking bug I found is: the enemy speed seems to increase depending on game's FPS. If 60 FPS, then the enemy speed is default; however, if going higher than 60, then the enemies move faster than the player.

Update: (06/14/24)
The developer is aware of the issues after reading my thread regarding the game breaking bugs.

Previous notes:
I originally thought it was switching window and pausing that causes the performance, but I later found out it wasn't the case.

23

Just came back from the two week hiatus. I'm willing to catch up on finishing the daily grind.

Update: (05/27)
I found a game breaking bug: if you pickup the bullseye perk, then it will hinder the game's performance. What this means is, the framerate dips from time to time and gets lower every several seconds. Whatever you do, do not pick the bullseye perk. Avoid it at all costs if you want a stable 60+ FPS.

Another game breaking bug I found is: the enemy speed seems to increase depending on game's FPS. If 60 FPS, then the enemy speed is default; however, if going higher than 60, then the enemies move faster than the player.

Update: (06/14/24)
The developer is aware of the issues after reading my thread regarding the game breaking bugs.

Previous notes:
I originally thought it was switching window and pausing that causes the performance, but I later found out it wasn't the case.

22

Just came back from the two week hiatus. I'm willing to catch up on finishing the daily grind.

Update: (05/27)
I found a game breaking bug: if you pickup the bullseye perk, then it will hinder the game's performance. What this means is, the framerate dips from time to time and gets lower every several seconds. Whatever you do, do not pick the bullseye perk. Avoid it at all costs if you want a stable 60+ FPS.

Another game breaking bug I found is: the enemy speed seems to increase depending on game's FPS. If 60 FPS, then the enemy speed is default; however, if going higher than 60, then the enemies move faster than the player.

Update: (06/14/24)
The developer is aware of the issues after reading my thread regarding the game breaking bugs.

Previous notes:
I originally thought it was switching window and pausing that causes the performance, but I later found out it wasn't the case.